Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Import the files from this unity package into your project.

If you have disabled automatic external dependency resolution, be sure to resolve dependencies now:

  • Select Assets → External Dependency Manager → Android Resolver → Resolve

  • Wait for the asset resolution, and ensure that you see the “Resolution Succeeded” message at the end

Be sure to resolve dependencies when performing a build. The MobileFuse SDK uses the same dependency manager that Applovin MAX uses - on Android this will resolve our package using Gradle, and on iOS CocoaPods will be used. If you have a custom build process on iOS, be sure that you do a cocoapods update/install before build and that you see the MobileFuse SDK dependencies being included.

Android Note: If multidex is not enabled for your project, there’s a chance that due to androidx the MobileFuse SDK may take your app over the method limit. Ensure that multidex is enabled for your project if you are getting build failures.

...