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Import the files from this unity package into your project.
If you have disabled automatic external dependency resolution, be sure to resolve dependencies now:
Select Assets → External Dependency Manager → Android Resolver → Resolve
Wait for the asset resolution, and ensure that you see the “Resolution Succeeded” message at the end
Be sure to resolve dependencies when performing a build. The MobileFuse SDK uses the same dependency manager that Applovin MAX uses - on Android this will resolve our package using Gradle, and on iOS CocoaPods will be used. If you have a custom build process on iOS, be sure that you do a cocoapods update/install before build and that you see the MobileFuse SDK dependencies being included.
Android Note: If multidex is not enabled for your project, there’s a chance that due to androidx the MobileFuse SDK may take your app over the method limit. Ensure that multidex is enabled for your project if you are getting build failures.
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